12/24/2022 0 Comments Sudden strike vs company of heroesFor me, there is a serious problem with artillery. That's an important point for us, for the gameplay. In fusion, he prefers walk and shoot on the Panzer. For exemple, in Sudden 2, a soldier with Panzerschreck was firing on infantery. How do you program this ? Because we had to make a big job on fusion to correct this field. One other point we want to talk is the Shoot Preferences for each unit. I think you can easily apply a x1,5-x2 without gameplay problem. Try Sudden Strike Fusion for exemple, to see what are our shoots distances. I'm pretty sure, if this is not fixed, modders will fixe that 2 weeks after de release of the game Too short shots distances (especially for tanks and artillery) and vision distances (especially for infantery) Here, after watching the first video, almost all players agree that a clear problem of Sudden 4 is: Hello Ransombotton, thank you for taking the time to listen to the Francophone community. If you need beta testers, or even opinions about the gameplay of the pre- alpha, it would be a good idea to put some of the game download with a passkey eg valid 48 hours ( time to a weekend) so we do our test and give you our feedback when you need it. (And dont forget this excellent option of Sudden Strike forever, for multiplayers, people join a game, if they have not the map of the "HOST", the game automatically download the custom map if we click on "yes" when the choice come "you have not this map. So, it would be a good idea in the list of games we could join, to see if its "normal" game or "realistic options" for people want know what type of game they want join. In multiplayers, the Gamer "Host" settings would be automatically apply to gamers join the game. Thank you By the way, maybe, as we speak of options to disable all that, why not consider one more option as " shooting range dubbed " so that the tanks can fire twice as far range ? Or more options in a panel "realistic mod" with differents options. It's nice to see that you have thought of a solution for purists. Just telling you what the thoughts are at the moment. So we are thinking about an option to disable them. But we understand that some players might not want to see that. And it also gives a slight information on the size of the projectile fired. It can only be seen in the viewing range of your units. Actually the trails serve to show players the rough angle and area where the attack is coming from. Also, we are thinking about an options switch to disable the trails for projectiles.
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